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PRASHANT TRIVEDI
Senior Level Designer

Trials Frontier by RedLynx
Level Designer
Platform: iOS and Android
Duration: August 2016 to September 2017
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I joined Trials Frontier team to design tracks for Trials Frontier in August 2016. After joining the team I successfully completed the training from RedLynx for Level Design in Trials Frontier before i became the only Level Designer on Trials Frontier.
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As a level designer my role was to continuously create new tracks with unique experience and emotions. Also my role was to tweak bike parameters in-order to ensure that they are working as intended by the Game Designer.
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I worked very closely with the Game Designer to make sure that the tracks are supporting the intention envisioned by him. Also I documented my creations to ensure better communication with the team. I constantly pitched for new ideas, experiences and emotions to ensure fast flow of tracks into the game.
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I regularly hosted short play test sessions to check whether the design of tracks is reflecting correctly or not.
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One of the tracks created by me won the title of "Best Track" on Trials Frontier Ubi Forum. This was a special track because the name of the track was provided by players and I made the track on the occasion of 50 million downloads. Name of the track is "Broken Skull".
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To support the track name "Broken Skull", I used traps and used claustrophobic environment so that the player has the continuous feeling of hitting his/her head during the jumps. Track end sequence where the rider is completely crushed was designed according to the track name only. Track difficulty is Medium so that the track is playable by a wider player base.
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Checkout this video featuring "Broken Skull" played by a Top Tier player "Yoshiki Aoki".
Gallery




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