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Hi, My name is Prashant Trivedi, currently employed at Ubisoft Pune, India as a  Senior Level Designer.

I was introduced to video games when my father gifted me a game console on the occasion of my 10th birthday. We both used to play a lot of Contra, Mario and Bomber Man. 

For me video games were another world where I could be whatever I want to be. Since then I have dedicated myself to video games and have never looked back. I used to play a lot of legos in my childhood so naturally I liked creating things and experiment on new shapes and structures.

In my mid-teens I already knew that I wanted to make video games for a living.

Whenever I used to play any video game I always thought "What if the player went to a different place instead of the one intended. What if I can change this health potion to a mana potion".

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I always paid a lot of attention to how i am being guided by the guys who made this game to a certain experience. This means that those guys already lived that experience and wanted other players around the world to experience it. 

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I did some research and found out that a level designer makes sure how player is progressing through out the game by completing levels. And my goal was set. I wanted to become a Level Designer no matter what. I started making levels in Warcraft III editor and was amazed with the kind of game-play scenarios I was able to come up with. 

"Prashant is a rare breed: he possesses a keen understanding of the technical nature of Level Design. while simultaneously grasping the art of it. He understands rules and techniques, but hasn't forgotten how to dream. As a Game Designer, it has been a wonder to work with Prashant as the LD on my project, due to his deep comprehension of player experience and his crafting of levels that are genuinely compelling, vividly beautiful and truly enjoyable. He's one of those people that raises the bar, bringing the team a level higher with him, due to his grasp on the various departments that he has to interact with on daily basis. Beyond that, he's punctual, understanding and observant. I am envious of Prashant's endless motivation and I would recommend him to any team, any time without a second thought."

 

- Raunaq Sokhi (Game Designer at Avalanche Studios)

In 2013, I finally got the chance to become a level designer and have been designing levels ever since.

I enjoy designing experiences and game play scenarios that amazes the players and makes them play more and continuously engaged. I have a strength in Level Design and Detailing by creating aesthetic environments with clear navigation and fun gameplay. also have a strength in designing experiences, emotions and fun gameplay variations. I also have experience in world designing. I strongly use variety matrix in order to come up with different and fun gameplay variations. 

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I am a hard worker and a very fast learner!

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Let's make some incredible levels!

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Thank you for your time.

"Prashant is a passionate pro gamer with great knowledge of games and their mechanics. Given a set of 'game ingredients,' he creates fun and challenging levels with great enthusiasm and focus. He understands that levels are experiences and and makes sure that proper and intended experience is provided to the players. He also understands the technicality and able to develop under given art and technical constraints of the game.
I highly recommend my good professional friend
"

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- Augustine John (Technical Art Director at Ubisoft)

"One thing I like most about Prashant is, he is a Pro Gamer and equally passionate about it. He completely understands the constraints of technical aspects and still produces amazing game levels under those constraints. I have enjoyed the levels that he made equally as the other players in the world would have enjoyed. He is very dedicated to his job and was super quick to grasp the technical things that I used to throw at him. If you want a great level, then give him an opportunity which I am damn sure, he would be able to produce within short time. 
I wish him a great future!
"

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- Sameer Singh (Gameplay Programmer at Digital Extremes)

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