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Rayman Adventures by Ubisoft Entertainment

Level Designer

Platform: iOS and Android

Duration: Ongoing

  • I joined Rayman Adventures team in January 2017. After joining the team I created the level design pipeline and started creating levels. I also trained the other level designer on the project to make sure that level creation is faster and doubled.

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  • As a Senior Level Designer my role was to continuously create new tracks with unique experience and emotions plus side by side mentoring the second level designer in the team. Also my role was to tweak level flow in-order to ensure that they are working as intended by the Game Designer. Level Flow in Rayman Adventures is a bit different from other games. So before actually working on the level a certain rhythm has to be made/discovered and tweaked in-order to get that nice and precise flow.

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  • I worked very closely with the Game Designer to make sure that the levels are supporting the intention envisioned by him. Also I documented my creations to ensure better communication with the team. I constantly pitched for new ideas, experiences and emotions to ensure fast flow of tracks into the game.

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  • I regularly hosted short play test sessions to check whether the design of levels is reflecting correctly or not. Also to check the difficulty level of the rhythm of every level. 

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Gallery

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