PRASHANT TRIVEDI
Veteran Level Designer

Riders Republic by Ubisoft Annecy
Senior Level Designer
Platform: Windows, PlayStation 4, PlayStation 5, Stadia, Xbox One, Xbox Series X and Series S
Duration: July 2019 to February 2021
Worked on and owned the design for several events, zones, biome placement, terrain transformation, area prototypes, difficulty calibration, and much more for this fan-favorite extreme sports AAA sequel from Ubisoft Annecy. I also acted as a lead through out the production of this game from Pune side.
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Prototyped and blocked out several key locations to understand the design, mechanics and system needs in pre-production for a smooth production phase.
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Extensive documentation for all the findings in pre production and then sharing them with Annecy for further discussions. Once approved the improvements were implemented by Annecy.
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Created detailed LDDs for all the events that i owned plus worked on several snow parks in the game.
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All the LDDs contained
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1. Overall race flow
2. Overall difficulty flow
3. Node by node gameplay design
4. RLD to ensure proper difficulty and gameplay distribution.
5. Variety Matrix for fun and memorable variations.
6. Atomic parameters to ensure difficulty is targeted on the correct parameters.
7. Proper scoring and medals after the race is fully functional.
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Weekly communication with the tech design and level design teams both in Annecy and Pune for seamless workflow and knowledge transfer.
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Extensive mentoring of the other less experienced designers for consistent output from Pune.
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Was the bridge between production management and level design work and needs for the duration of my time in the project.