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Care Bears Belly Match by Ubisoft Entertainment

Level Designer

Platform: iOS

Duration: 6 months

  • I joined Care Bears Belly Match team in December 2014. After joining the team I worked closely with the programmers and helped in the development of the in-game editor.

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  • As a Level Designer my role was to create levels and place them on islands based on the difficulty distribution decided by the Game Designers.

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  • I worked very closely with the Game Designers, Programmers, Artists and Content Director to make sure that the levels are supporting the intention envisioned by them. Also I documented my creations to ensure better communication with the team. I constantly pitched for new ideas for levels and ingredients to ensure constant creative flow in the team.

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  • I regularly hosted short play test sessions to check whether level design, generation logic and level placement is working as intended or not

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Gallery

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